A well-designed MVP serves the savvy startup quite well in transforming ideas into profits, but it’s crucial that you follow a few guidelines along the way. For every company that’s burst through the door with a great MVP and kick started amazing success, another has floundered with an incomplete, ill-advised launch of something quite far from ideal. Keep these five best practices for MVP development firmly in mind:
1. Start with an identified problem
Figure out what problem you need your MVP to solve, then you can start cutting features and refining until you find something profitable you can produce with minimal funds and time.
2. Build for your customer’s minimum, not yours
Going a step further on the previous point, it’s crucial that you identify the MVP from a customer standpoint, not some vague ideal. If you resolve the problem via a smartphone app, but the audience for your solution is older and thus doesn’t use smartphone apps, then you’ve not built an MVP, you’ve simply wasted time and resources. Survey prospects, ask them what they need to fix their problem, what features would be mandatory to get their money, and what would simply be nice to have.
3. Make sure your team is ready
Don’t tackle development without a proper team in place. If you don’t want to hire expert web and mobile app development long-term, at the very least outsource the key parts of development to specialists with MVP development experience. You’ll produce a far more viable product far cheaper; don’t fall for the ‘do it all yourself’ trap.
4. Work with the right technology
Developing any product demands an appropriate suite for the task; working without the right tools and framework will greatly hinder your ability to produce a workable MVP in a reasonable timeframe. If you don’t know the right tools, or don’t want to invest in them, then that’s another argument for outsourcing part of the process.
5. Controlling your time scale
Finally, remember that in most cases an MVP that’s finished in one month or lingers in development for four has probably been poorly conceived. If you’re finishing too quickly, you might have room to add more features, tighten up the UI, or otherwise improve on your product before launch. If you’re taking too long, you might be reaching too high with your first release.
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