The AMO Interactive Touch Table Game was a dynamic and engaging installation designed to educate participants about AMO through interactive gameplay. The project incorporated two distinct stages that combined fun and learning, creating an immersive experience for users.
Game Stages:
Catch the Goldfish:
This multiplayer stage allowed participants to interact with a simulated water environment, where they competed to catch a virtual goldfish.
Once a participant successfully caught the goldfish, they progressed to the next stage.
Quiz Stage:
In this single-player stage, the participant answered quiz questions to learn more about AMO.
The quiz was designed to reinforce key information about AMO in an engaging and interactive manner.
Technical Development:
Custom Physics Engine:
Developed a custom physics engine to simulate realistic water movement, enhancing the game’s immersive qualities.
Designed fluid dynamics and interactions to make the gameplay feel intuitive and lifelike.
Touch Interaction System:
Coded a custom touch interaction system tailored for the multi-touch table, ensuring responsive and accurate gameplay for multiple users simultaneously.
My Role:
I was responsible for coding and developing the entire game, including the physics engine, touch interaction system, and seamless integration of the two game stages. My work ensured a smooth and engaging user experience while highlighting AMO’s brand and message.
The AMO Interactive Touch Table Game successfully combined cutting-edge technology with playful interaction, making it an impactful tool for participant engagement and education.